Hartismere School

Est. 1451. An outstanding coeducational secondary school & sixth form college and England's first academy

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DynaMaze - Creating enemies and item pickups

This game is partially complete. It has a player and items to collect that allow you to move to the next level. You are going to add some enemies to the game that do different actions and some item pickups that have different effects on the player. Remember the help each other. There are some videos attached above to help.

 

To add

7 minutes before the end of the lesson, do the test (press 'Take Test' below).

Documents

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Year 9 One Lesson Task :: Congratulations [Spreadsheet]

Essential programming skills to learn

Twelfth Night

1.2.3 Programming techniques Test #1

Hartismere Website :: A History :: 1999

Acceptable Use policies

C# Yellow Book

Year 7

GCSE Computer Science

Enrichment Opportunities 2025-26

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Our curriculum

Summer 2026 Examinations

March 2026 Year 11 Mocks

Teacher of Mathematics

Vacancies

Meshes of the Afternoon - Maya Deren (1943)

Artist in Residence for 2026

Parents Evening :: Year 9

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Lessontest ICT Key Stage 3 Computer Science Gamemaker Games-Designer Assessment Food Test Python Algorithms Year 9 Alamanc Homework C# Practice Photography A Level CS Mathematics Hartismere LMC Web Top Tip Year 9 Tasks

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